Outside Parties delivers unsettling horror on Playdate
Outside Parties uses eerie sound and vast monochrome imagery to deliver one of the most unsettling horror experiences on Playdate.
Outside Parties is emerging as one of the most unsettling games yet to arrive on Panic’s Playdate handheld, relying on atmosphere rather than action to leave a lasting impression. Developed by Adams Immersive, the title blends grainy monochrome visuals with sparse, otherworldly sound to create a slow-burning horror experience. Its central question, described by the developer as “What if I Spy, but in an alien hell dimension?”, captures the game’s unusual premise and approach.
Table Of Content
Rather than fast-paced scares or complex mechanics, Outside Parties leans heavily on mood and suggestion. Very little appears to happen at any single moment, yet the experience remains persistently unnerving. This emphasis on tone over spectacle sets it apart within the Playdate library and positions it as a standout example of how limited hardware can still deliver a powerful emotional response.
Exploring the lore and the Outside
Outside Parties is structured as a scavenger hunt set in a mysterious realm called the Outside. According to the game’s lore, this place can only be accessed through astral travel, and its true nature remains unclear. Explorers have reportedly mapped the realm through out-of-body experiences, encountering thousands of entities, including what are described as the spirits of the dead.
Players take on the role of someone who has discovered a Hellscryer K5, a device used to document and communicate during these astral journeys. The K5 functions as a psychic camera and recorder, capturing images and audio logs from the Outside. Through these mission records, players gradually piece together the story of past explorers and the unsettling discoveries they made. The device itself is presented as an occult counterpart to the Playdate, powered by blood and runes rather than conventional technology.
This narrative framework gives context to what might otherwise be an abstract puzzle game. As players delve deeper into the logs and uncover more of the story, the sense of unease steadily grows. The game avoids clear explanations, instead encouraging players to draw their own conclusions about the nature of the Outside and the fate of those who explored it.
A vast image filled with disturbing detail
At the heart of Outside Parties is a single, enormous 1.44 gigapixel panoramic HDR image that spans 360 degrees. Within this vast image are dozens of disturbing scenes and symbols, including skeletons of human, animal, and paranormal origin, robed figures, occult markings, and surreal structures such as rivers of blood and a formation described as a Stonehenge of teeth.
These hidden elements serve as the game’s primary objectives. Players must locate and identify each target within the image, gradually ticking them off a list. Each discovery unlocks an associated voice signal, adding further detail to the explorer’s account and deepening the overarching narrative.
The process is deliberately challenging. When viewed at a distance, the image resembles television static broken up by heavy shadows. Players can zoom in up to 64 times to examine specific areas, but clarity also depends on adjusting brightness using the Playdate’s crank. Changing the brightness can reveal some objects while concealing others, forcing players to experiment constantly. Adams Immersive has stated that there are 150 targets in total, with an estimated completion time of 10 to 20 hours, reinforcing the game’s slow, methodical pace.
Sound design and immersion on Playdate
While the visuals establish the setting, the sound design is central to Outside Parties’ impact. Throughout the search, distorted audio transmissions fade in and out, unsettling images flash briefly on screen, and a constant, atmospheric whooshing fills the background. These elements work together to maintain tension, even during extended periods of quiet observation.
Audio cues extend beyond gameplay into menus and interface screens, where fragments of background story and eerie recordings can be found. Players may encounter clips of distant wailing or voices reciting numbers in an ominous tone. These sounds are used sparingly, but effectively, creating a sense that something is always slightly wrong.
The game also includes a screensaver mode called the Void Monitor, which displays the horrifying imagery of the Outside alongside its ambient audio. This feature highlights the developers’ focus on mood and presentation, suggesting that the experience has been carefully designed to make the most of the Playdate’s unique capabilities. Outside Parties demonstrates that, even on a small, minimalist device, horror can be deeply immersive when sound and imagery are used with precision.





