Sony outlines PC requirements for Death Stranding 2 ahead of launch
Sony shares PC system requirements and new features for Death Stranding 2 ahead of its upcoming PC launch.
Sony has revealed the PC system requirements for Death Stranding 2: On the Beach, giving players a clearer idea of the hardware needed to run the upcoming title. The company shared the details less than a month before the PC version became available, signalling that the release is approaching and that the development team is preparing for a wider audience beyond consoles.
Table Of Content
Death Stranding 2 is the latest project from game designer Hideo Kojima, who is known for visually ambitious titles that push hardware to its limits. Despite this reputation, Sony’s initial specifications suggest that the game will be accessible to a broad range of PC players, including those using older or mid-range systems.
The announcement also highlights several technical features for the PC version, including new upscaling technology and expanded display support. These additions aim to improve visual quality and flexibility across different setups, from standard monitors to high-end ultrawide displays.
Entry-level hardware aims to keep the game accessible
Sony said the minimum graphics settings will run on relatively modest hardware, making the game playable for users who have not recently upgraded their PCs. At the lowest graphics preset, players will need an NVIDIA GeForce GTX 1660 or an AMD Radeon RX 5500 XT with 8GB of memory. With this configuration, the game is expected to run at 1080p resolution with an average of 30 frames per second.
This level of performance is not considered smooth by modern standards, but it ensures that a wider audience can experience the game without investing in expensive components. Sony also listed Intel Core i3-10100 or AMD Ryzen 3 3100 processors as suitable CPUs for this graphics tier, indicating that the game does not demand top-tier processors for basic performance.
The company acknowledged that higher performance settings will require more powerful hardware. Players seeking smoother frame rates, higher resolutions, or advanced graphical features will need stronger graphics cards and processors. This approach is typical of modern PC releases, where developers provide scalable settings to accommodate different budgets and system capabilities.
New upscaling technology and display options debut on PC
One of the most notable additions to the PC version of Death Stranding 2 is the inclusion of Pico, a new upscaling technology developed by Guerrilla Games. Sony confirmed that this will be the first time Pico is available on PC, marking a technical milestone for the platform.
Upscaling technology allows games to render at a lower internal resolution and then enhance the image to appear sharper, improving performance without sacrificing too much visual quality. Pico was previously used in the PlayStation 5 version of the game, and its arrival on PC suggests Sony is working to bring console-level technologies to desktop systems.
The PC release will also introduce expanded support for ultrawide displays. Cutscenes can be viewed in a 21:9 aspect ratio, while gameplay can stretch even further to 32:9, offering a more immersive field of view. This feature is designed to take advantage of ultrawide monitors, which are increasingly popular among PC gamers.
Sony noted that an ultrawide monitor will not be required to enable these viewing options. Players on standard displays will still be able to access the settings, though the benefits will be most noticeable on compatible hardware. The same ultrawide options will also be available on the PlayStation 5 version of the game, showing a consistent approach across platforms.
Sony positions Death Stranding 2 for a broad PC audience
The release of detailed PC requirements suggests Sony is aiming to attract a diverse range of players, from entry-level users to enthusiasts with high-end rigs. By keeping the minimum specifications relatively modest, the company lowers the barrier to entry and expands the game’s potential audience.
At the same time, the inclusion of advanced features such as Pico upscaling and ultrawide support indicates a focus on technical innovation. These features allow players with powerful systems to push visual quality further, while those with less capable hardware can still enjoy the experience at acceptable performance levels.
Death Stranding 2 is expected to be one of the major PC releases of the year, especially given the reputation of its creator and the success of the original title. Sony’s early disclosure of system requirements and technical features is likely intended to build confidence among PC players and encourage them to prepare their systems ahead of launch.
With the release date approaching, more details about recommended and high-end specifications are expected to emerge, along with information on performance targets such as higher frame rates and resolutions. For now, Sony’s announcement offers a clear first look at what players will need to experience the game on PC and how the company plans to support a range of hardware configurations.





