Sunday, 21 December 2025
26 C
Singapore
14.7 C
Thailand
21.2 C
Indonesia
27 C
Philippines

Is 2020 the golden age for eSports?

Currently, arenas and stadiums are empty, but it cannot be said the same for virtual fields, which are booming with online crowds. Ever since the traditional arenas and stadiums came to a standstill due to the spread of coronavirus, most fans have turned to eSports. One of the biggest eSports streaming platform, Twitch, recorded 1.1 […]

Currently, arenas and stadiums are empty, but it cannot be said the same for virtual fields, which are booming with online crowds. Ever since the traditional arenas and stadiums came to a standstill due to the spread of coronavirus, most fans have turned to eSports.

One of the biggest eSports streaming platform, Twitch, recorded 1.1 billion hours of consumption of content in the last one month, which is a first in the nine years it has been operational.

“With more stay-at-home mandates being issued around the world and the entertainment industry finding new ways to migrate their offerings to live-streaming platforms, we expect to see the numbers rise,” Doron Nir, StreamElements CEO told The Guardian.

Most people have always expected eSports to be the next-big-thing as it has been gaining increased popularity over the last few years, and its market segment was projected to reach over US$1.6 billion by next year.

However, eSports could be on track to exceed the forecast, and in doing so, it will open new opportunities for businesses outside this industry to jump in.

Can eSports capabilities help the traditional sports stay relevant?

In Indonesia, soccer fans are deprived of content, and they have resorted to eSports. When their favorite teams announced that they wouldn’t continue with the EPL (English Premier League), the fans settled for virtual games.

Playing online titles such as PES (Pro Evolution Soccer) as their favorite teams seem to help them cope with the lack of live fixtures. Looking at the bigger picture, if traditional competitions are not resumed soon, the professional teams may lose some of their fanbases to eSports forever.

For the sports industry, content consumption and viewership are the biggest driving forces. With the absence of playoffs and live events, sustaining the relationship with their support through digital means is more than necessary.

Luckily, real-life sports organizers have realized the need to be on these platforms with their fans. Over the last few weeks, clubs have leveraged eSports platforms and channels to stay connected with their fans, and the reception has been excellent. 

For example, the world’s first virtual Grand Prix race, managed to score more than 3.2 million viewers when it debuted across several streaming platforms, about two weeks ago.

MLS (Major League Soccer) is also jumping into this, with the first eMLS Tournament Special expected to go live this coming Sunday. The event will run for five weeks, and it will feature 20 FIFA eSports players and 32 soccer athletes.

How other enterprises may benefit from the eSports market segment

COVID-9 pandemic has pushed most enterprises to strive for business opportunities to remain in the market. Right now, digital marketing strategies can be a game-changer for enterprises looking to stay relevant in the market. Leveraging the vast fanbase of eSports can help many businesses remain relevant.

Even if it’s not through digital advertising and marketing, businesses can still leverage on their ever-growing fanbase by hosting new business applications that can help to complement viewership and gaming experiences. ESports is fast-becoming a major disruptor in the sports industry while also working as a “testing ground” for companies looking to tap into new market opportunities.

Hot this week

Antler invests US$5.6 million across 14 AI startups with early commercial traction

Antler invests US$5.6 million in 14 AI startups with early traction, focusing on applied AI and real-world enterprise adoption.

NVIDIA debuts Nemotron 3 family of open models for agentic AI

NVIDIA launches the open Nemotron 3 AI model family, targeting efficient, transparent multi-agent systems across enterprise and startup use cases.

LG introduces Micro RGB evo TV ahead of CES 2026

LG unveils its first Micro RGB evo TV for CES 2026, promising wider colour gamut, higher brightness, and LCD performance closer to OLED.

Huawei unveils Mate X7 foldable phone for global markets

Huawei unveils the global Mate X7 foldable phone in Dubai, detailing design updates, camera improvements, software limits and premium pricing.

Apple explores iPhone-class chip for future MacBook, leaks suggest

Leaked Apple files hint at testing a MacBook powered by an iPhone-class chip, suggesting a possible lower-cost laptop in the future.

ChatGPT for Android may soon offer faster access to specific chats

ChatGPT for Android may add home-screen shortcuts that open specific chats directly, making repeat conversations easier to access.

Apple explores new strategies to revive interest in the iPhone Air

Apple is reportedly planning camera and pricing changes to boost iPhone Air sales after weak demand for its ultra-slim flagship.

The Oscars to stream exclusively on YouTube in 2029

The Oscars will stream exclusively on YouTube from 2029, signalling a major shift in how the iconic awards reach global audiences.

OPPO announces global winners of the 2025 Photography Awards

OPPO names global winners of its 2025 Photography Awards, recognising mobile photography that captures culture, emotion, and everyday life worldwide.

Related Articles

Popular Categories