Moss and its sequel to launch on consoles and PC in a reworked bundle
Polyarc is bringing Moss and Moss: Book II to consoles and PC with redesigned gameplay and new features.
Polyarc is bringing its acclaimed virtual reality adventure series Moss to traditional gaming platforms for the first time, with a new bundle set to launch this summer. The collection, titled Moss: The Forgotten Relic, combines the original Moss, its sequel Moss: Book II and the Twilight Garden downloadable content into a single package for consoles and PC.
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The developer said the games have been “beautifully enhanced and reimagined” for players using standard screens rather than VR headsets. The move marks a rare example of a title designed specifically for virtual reality being adapted for conventional gaming systems.
Moss first gained attention for its distinctive approach to VR gameplay, blending action, puzzles and storytelling within a fantasy world led by a mouse protagonist named Quill. The title became one of the more recognisable VR experiences after its release, particularly for its immersive mechanics and interactive environments.
VR mechanics adapted for traditional gameplay
In the original VR editions, players controlled Quill while also acting as a guiding presence within the game world. Using a VR headset, players could physically look around levels, uncover hidden details and manipulate objects in the environment to help progress through puzzles and combat encounters.
Adapting those mechanics for consoles and PCs required significant redesign. Without a headset, the new versions rely on a more conventional camera system that follows Quill through each level. Early footage released alongside the announcement suggests the player will still be able to interact with environments using the same supernatural-style abilities featured in the VR editions.
While Polyarc has not fully explained how the revised controls will work, the trailer suggests that many core gameplay ideas remain intact. Environmental interaction appears to continue playing a central role, allowing players to influence platforms, obstacles and puzzle elements from outside Quill’s direct perspective.
The shift away from VR may also help the franchise reach a wider audience. Although virtual reality gaming has grown steadily in recent years, many players still prefer traditional platforms because of lower hardware costs and easier accessibility. Bringing Moss to consoles and PC could introduce the series to players who have not previously owned VR equipment.
New features and accessibility additions
Alongside the gameplay changes, Polyarc confirmed several new additions designed specifically for the non-VR release. One of the main updates is the inclusion of newly created handcrafted cutscenes intended to improve storytelling and presentation across the bundled experience.
The developer has also introduced an accessibility feature that allows players to skip difficult combat sections. This option is aimed at those who may prefer focusing on exploration and puzzle-solving rather than action-heavy encounters. The Moss games are known for environmental puzzles and detailed fantasy settings, making the feature potentially appealing to more casual players.
Accessibility options have become increasingly important in modern game development, particularly as studios seek to broaden the appeal of their titles. Features that reduce gameplay barriers are now commonly expected across major releases, especially on consoles and PC.
Polyarc has not yet confirmed whether additional accessibility settings will be included beyond combat skipping. However, the company’s emphasis on redesigning the games for a wider audience suggests that usability and player comfort have been key priorities during development.
The bundle’s title, Moss: The Forgotten Relic, appears to position the collection as a definitive edition of the series so far. By combining both main entries and downloadable content into a single package, Polyarc may also hope to attract newcomers who missed the original VR launches.
Growing trend of VR and non-VR crossovers
The release stands out because VR-exclusive games are rarely adapted into traditional flat-screen formats. More commonly, developers take successful console or PC titles and create separate VR versions instead. Over recent years, franchises such as Resident Evil, Hitman, No Man’s Sky and Borderlands 2 have all received virtual reality adaptations.
This difference largely reflects how VR games are designed. Many titles built specifically for headsets rely heavily on player movement, spatial interaction and immersion, which can be difficult to replicate on standard displays. Moss, in particular, became known for using VR to create a close connection between the player and Quill through direct environmental interaction.
Despite those challenges, Polyarc appears confident that the series can work beyond virtual reality. The company’s decision to reimagine rather than directly port the games suggests a more substantial redevelopment effort intended to preserve the experience for non-VR audiences.
Moss: The Forgotten Relic is scheduled to launch this summer for PC through Steam, Nintendo Switch, Nintendo Switch 2, PlayStation 5 and Xbox Series X/S. Polyarc has not yet announced pricing details or a precise release date.





