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Square Enix cuts UK and US jobs as it shifts focus back to Japan

Square Enix lays off UK and US developers as it consolidates operations in Japan and expands its use of AI in game development.

Square Enix has begun laying off developers in the United Kingdom and the United States as part of a major restructuring aimed at consolidating its game development efforts in Japan. According to a report by Video Games Chronicle, the move marks another significant step in the publisher’s ongoing shift away from its Western operations.

The layoffs come after the company’s 2024 announcement that it would “aggressively” implement artificial intelligence within its development process, a decision that appears to have influenced the restructuring. While the total number of affected employees has not been officially confirmed, reports suggest that over 100 developers in the UK could lose their jobs, with estimates reaching as high as 140. The number of staff impacted in the US remains unclear.

In a presentation to investors, first noted by IGN, Square Enix described the initiative as an “Overseas Structural Reform” designed to “consolidate development functions in Japan.” The company’s materials also outlined plans to automate a significant portion of its production processes, including the goal of using AI to handle “70% of QA and debugging tasks in game development by the end of 2027.” This growing reliance on automation could be a contributing factor to the reduction in staff across its Western studios.

Focus returns to Japan

The restructuring signals a broader strategic realignment for Square Enix, as it prioritises development in its domestic studios. Over the past decade, the publisher has repeatedly scaled back its presence in Western markets. Its leadership has suggested that concentrating creative and production efforts in Japan will improve efficiency and quality control while reducing operational costs.

This latest wave of cuts continues a pattern that has seen Square Enix gradually divest from international development. Earlier in 2024, the company was linked to project cancellations at People Can Fly, one of its long-time partners. Before that, Square Enix had already initiated mass layoffs across several divisions.

The decision mirrors actions taken more than a decade ago, when, in 2013, the company significantly reduced its workforce across the US and Europe and sold several major studios—including Eidos-Montréal, Square Enix Montréal, and Crystal Dynamics—to Embracer Group. These moves marked an early stage in its withdrawal from Western operations, a process that now appears to be accelerating.

Future shaped by AI and automation

Square Enix’s growing investment in artificial intelligence and automation technologies reflects a wider industry trend, as game publishers look for ways to streamline production and testing. The company has stated its ambition to utilise AI to support developers and enhance productivity, although critics have raised concerns about the potential impact on jobs and creativity.

While it remains to be seen how deeply AI will be integrated into Square Enix’s development pipeline, the company’s plans to automate a majority of quality assurance tasks by 2027 suggest a significant transformation in how its games will be produced.

Engadget has reached out to Square Enix for further comment on the restructuring, but the publisher has not yet responded.

The layoffs and restructuring efforts represent another milestone in Square Enix’s long-running strategy to refocus on its Japanese core, as the company redefines its global footprint and development priorities for the years ahead.

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